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Modest Pariah

Development notebook

Notes from the workbench

Currently working on

  • Improving Whispergrove
  • Cleaning up the interface
  • Making mobile play smoother
  • Improving loading and performance
  • Refining towers and enemies
  • Preparing future stages

The notebook

Working on

Making Stage 1 load more smoothly

The first stage contains a lot of environment detail, so part of the current work is making sure the game reaches the menu quickly and only loads the battlefield when it is actually needed.

Still rough

Whispergrove still needs work

The basic environment is in place, but the lighting, interface, tower readability, and overall composition still need several more passes.

Needs another pass

Reading the battlefield at a glance

Towers and enemies should be recognisable in a crowded lane without squinting. Silhouettes, colour, and hit feedback are all getting adjusted together.

Good enough for now

Waves, bosses, and upgrades all hang together

Twenty-wave stages, bosses at waves 10 and 20, upgrades, traps, and abilities are playable end to end. They will keep changing, but the loop is there.

Next up

Mobile feel

Touch controls work, but camera movement and tower placement on a phone want more care before anyone else plays it.

Later

The rest of the campaign

Nineteen worlds exist as designs and notes. They get built once Stage 1 sets the bar for everything after it.